I could see this in some kind of turbo-tinker-time vault deck. 4x transmute, 4x this, mystical, power blue, 8x FoW/FoN (maybe daze) 8x(ish) keys, tinker, time vault. You can run BSC as a plan B and Tezzeret 1.0 as a plan C - and a couple hurkyll's main to hedge vs shops as well as tutor for with StE and remove null rods. You just assemble TV/key as close to turn 1 as possible and pitch-counter to prevent game losses or crippling plays. Once you get Vault/key going, your plan B or C become the win.
I tried a turbo tinker deck some time ago, but it was before FoN/Manifold Key printings. There might be enough redundancy with "mystical 2-5" now to make a go of it.
Channel/Mirror seems fun (noted not meant as competitive), but more mana constraining and less likely to just turn 1 "oops, I miser drew my combo that needs no color requirement." Lots of games have ended with "mox, crypt, land...thanks for playing". This seems to just give that same scenario a lot more probability of happening turn 2.