It's not just Xerox that is playing Narset. Combo decks like PO and Oath are playing the card as well. The reality is that the card is so good that it becomes impossible to ignore. It removes actual counterplay from any matchup that involves the card, and devolves games into subgames around resolving the card first and having to play around it. These games are not fun, and are often devolved to types of non games that make it either impossible for one of the players to do anything and flounder, or neither play does anything as they try to find an answer for the opposing Narset.
@Yugi-Mutou While I would prefer there to be more efficient answers for Planeswalkers as well, the fact remains that some of these really pushed static ability Planeswalkers were just a solid design mistake. They incur immediate value by merely existing (without even activating an ability) because they're all mostly asymmetrical effects. This is really just absolutely poor design.
I do doubt anything actually happens Monday, but I would not be surprised if the results of EW help them to make the change.
oops! the old thread for this post got displaced so I'm recreating it - Brass Man
Fun episode as always! Looks like it was recorded right before [[Mystic Sanctuary]] was spoiled which is why they didn't mention it.
So far personally this has felt like a pretty nice set for Vintage. Wishclaw is playable, but not as scary as I personally feared, Sanctuary and Stonecoil both seem solid without being problematic. A nice balance was struck here, I think.