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    • GrandpaBelcher

      Delving Into Vintage Unleashed
      Vintage News • serious vintage vintage challenge team serious gush • • GrandpaBelcher

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      Vintage Challenges - April 2018
      Official Tournament Results • vintage challenge • • A Former User

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      @ribby Thanks. We've been there for a while, IMO. The most common mode of Fiery Confluence was the "6 to opponent's face" as it closed out the game in a hurry with life-loss and Bolt-Snap-Bolt. I think Mentor getting restricted along with Gush made the control role worse and incentivized decks to try and exploit tempo more effectively, with cards like Wasteland. Shops is still the best tempo deck, but the URx decks can definitely fit into that role.

      Edit: Also, Smash on a Precursor Golem is so good. About as good as Fiery Confluence on Precursor. 🙂

    • ?

      Vintage Challenges - March 2018
      Official Tournament Results • vintage challenge • • A Former User

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      Brass Man

      @moorebrother1 On the other hand, if you want to make a similar thread and highlight interesting decks from your meta (or paper events you follow), that would be pretty awesome 🙂

    • diophan

      Vintage Challenge Data Collection Help Needed
      Tournament Reports • magic online mtgo vintage challenge metagame report • • diophan

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      PugSuperStar

      It's finding the 5-6 hours to both play in the event to recoup EV and gather data during/after that is the problem!

    • ?

      Vintage Challenges - December 2017
      Vintage Tournaments • metagame report vintage challenge • • A Former User

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      @smmenen said in Vintage Challenges - December 2017:

      This is normally posted under the tournament results subforum. That's why I had trouble finding it again.

      Yeah, my mistake. I've tried to be accurate with the Tags though. They are what I use to track down old posts that we've made.

    • diophan

      Vintage Challenges - November
      Official Tournament Results • vintage challenge mtgo metagame report • • diophan

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      @smmenen http://www.themanadrain.com/topic/1680/vintage-challenges-december-2017/6

    • diophan

      Vintage Challenges - October
      Official Tournament Results • mtgo vintage challenge metagame report • • diophan

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      @garbageaggro said in Vintage Challenges - October:

      @smmenen said in Vintage Challenges - October:

      Only a benighted observer would infer that this was as "response" to the metagame at Vintage Champs, and represents a healthy metagame shift. Rather, it shows that for small events like these, the composition - and strength of the players - matters immensely. The same is true, but to a lesser extent, of the Challenge this past Saturday. It will be a little while until we get to our regularly scheduled programming.

      Unlike champs where the strength of the players didn't matter? (sees rich shay and montolio in finals, shakes head). Interesting that they are people who do quite well in the mtgo meta...

      Yes, and neither of them played on 10/21. You misunderstood what I wrote, it seems.

    • Islandswamp

      Vintage 101: Dredge-a-pa-looza!
      Vintage News • vintage challenge dredge • • Islandswamp

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      Great write-up as usual. I feel the ability to attack from different angles from the sideboard has allowed dredge to return to the fold. You can't just count on going all in on graveyard hate and winning games 2 and 3. It makes for interesting matches. I've found myself wanting to keep in things I used to board out (such as artifact hate to deal with Hollow One). I could board in my graveyard hate and get hit with a 20/20 flyer instead. I used to dislike dredge. Dredge is interesting now.

    • diophan

      MTGO Vintage Challenge Data Collection Request for 9/16/2017
      Vintage Community • mtgo vintage challenge • • diophan

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      @diophan The main event is Sunday so I should be able to register (if not play in) the Challenge on Saturday. Of course any help would be appreciated.

    • diophan

      Vintage Challenge - 9/9/2017
      Official Tournament Results • mtgo vintage challenge metagame report • • diophan

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      @diophan

      Thanks! I really appreciate these

    • diophan

      Vintage Challenge - 9/2/2017
      Official Tournament Results • mtgo vintage challenge metagame report • • diophan

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      Aaron Patten

      @hrishi Randy Buehler stated that no player can play the same list more than once this season.

    • diophan

      Vintage Challenge - 8/19/17
      Official Tournament Results • vintage challenge mtgo metagame report • • diophan

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      Ten-Ten

      Off topic:
      @aaron-patten
      It would be close to disastrous if workshop were to be restricted alone. Nothing but C-c-combo everywhere.
      If shops is too good and needs restriction, then ancient tomb should go first but I say it shouldn't be restricted at the moment.
      The situation isn't so cut and dry anymore. Wotc have shaped the current meta and it can only get worse on the current path.
      Sphere needs to go.
      Mentor needs to go.
      On the other hand, I wouldn't mind scrapping the current meta (B&R list) and starting from scratch. I believe Vintage is overdue for a rebirth.

    • diophan

      Vintage Challenge - 8/12/17
      Official Tournament Results • mtgo vintage challenge metagame report • • diophan

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      @islandswamp said in Vintage Challenge - 8/12/17:

      @smmenen Well, people can definitely play what they want more often on MTGO than anywhere else (besides 100% proxy and cockatrice, but for sanctioned, competitive play it's MTGO).

      The other thing is that card availability on MTGO is instantaneous. Let's say I play one of my terrible brews and get frustrated with the results. Then I see how Thiim's awesome MUDrazi deck has been crushing people. So I add my entire deck to my trade binder, get a few hundred tickets, and buy Thiim's deck card for card. That process is as quick as five minutes (if you want to scout the best deal it could take longer).

      This makes the case for paying attention to MTGO results as a barometer of the health of Vintage stronger, not weaker. Less stickiness in deck selection implies a "truer" representation of metagame composition and health of the format. The fact that Shops are so expensive on paper suggests that their actual metagame representation is artificially suppressed, especially in paper environments, relative to non-Shops strategies. That MTGO has greater substitutability generally makes it all the more remarkable that Shops are dominating.

    • diophan

      Vintage Challenge - 8/5/17
      Official Tournament Results • vintage challenge mtgo metagame report • • diophan

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      joshuabrooks

      @chubbyrain said in Vintage Challenge - 8/5/17:

      Hope that answered your questions, Josh.

      Great response and exactly what I was looking for. I know some players can get pretty micro on evaluation of a single tournament and when you are dealing with only 3-4 decks being able to skew percentages, I was wondering if you thought that significant. You and Ryan spend a ton of time on this and that's why I was curious if it was lining up with your personal experiences and perhaps biases. When you see the data in a total sum, I think it paints a clearer picture, and I would agree with every point you made. Thanks for taking the time to do that.

    • ?

      Vintage Challenge - 7/15/17
      Official Tournament Results • vintage challenge mtgo metagame report • • A Former User

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      mediumsteve

      I am interested to see the number of anti-shops cards that the PO decks were running, and also to know whether or not the shops decks were running null rod. same for how many stonys the mentor decks were running.

      I guess in the top 32 lists we have 2 null rods in the 1st and 11th place shops decks.

      12th place mentor deck has 1 stony in the board, 20th place has 3(!) in the board, and 32nd has 1.

      I'd say all of the top 32 PO decks are softer to shops than my list...

    • diophan

      Vintage Challenge - 7/8/2017
      Official Tournament Results • mtgo metagame report vintage challenge • • diophan

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      Jeb Springfield

      Thanks for the replies @ChubbyRain, @Brass-Man and @KingLeovold. Pre restriction, I would always play a 2 - 2 split of Flusterstorm and Pyroblast in Mentor decks but have found Flusterstorm to be less good since the restriction.

      Last week I spent an evening trying out Scabs' Esper Mentor deck. His list played 3 Flusterstorm and I was interested to see how it would perform against Jeskai Mentor. We played for about 5 hours and it didn't go well for Esper. One of the things I missed most was Pyroblast, especially because my friend was playing 2 Jace, TMS which was often quite tough to deal with.

      As Matt said, I have also found that Flusterstorm is quite strong in Thirst for Knowledge & Paradoxical Outcome decks.

      Thanks again for your replies!

    • ?

      Vintage Challenge - 7/1/17
      Official Tournament Results • mtgo metagame report vintage challenge • • A Former User

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      Thanks diophan for the helpful response.

    • diophan

      Vintage Challenge - 6/17/2017
      Official Tournament Results • mtgo vintage challenge metagame report • • diophan

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      Islandswamp

      @wappla Probably should unrestrict Ancestral Recall as well because it's only on the list because it's too efficient.

    • diophan

      Vintage Challenge - 6/10/2017
      Official Tournament Results • mtgo vintage challenge metagame report • • diophan

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      @The-Atog-Lord said in Vintage Challenge - 6/10/2017:

      @Smmenen said in Vintage Challenge - 6/10/2017:

      Many, if not most, Vintage players play this format because it is the final place we get to play all of our cards.

      Well, we get to play Gush. Or Mana Drain. But they were nearly mutually exclusive.

      Which merely underscores the unjustified and unprincipled nature of these restrictions.

      The foundational principle of the format is that players get to play with all of their Magic cards so far as can be reasonably accommodated. That doesn't mean you have a right to have any card be "good."

      If Mana Drain wasn't playable because of Gush that doesn't justify restricting Gush. There are literally thousands of cards pushed out or marginalized by other cards in Eternal formats.

      Arguing that the restriction of Gush is a "good thing" because it makes Mana Drain better is not only unjustifiable, but it is reminiscent of the darkest days of the format, where Keeper pilots or even Brian Weissman had a heavy hand in B&R policy.

      It's completely illegitimate, factional, and unprincipled.

      Mana Drain does not have a right to be good in this format. A right to play it, sure. But manipulating the B&R list to make Mana Drain good is completely unjustifiable.

    • diophan

      Vintage Challenge - 6/3/2017
      Official Tournament Results • mtgo vintage challenge metagame report • • diophan

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      @HouseOfCards I think combo was shut down hard by chalice which is part of the reason it went away. But instead of combo coming back, blue decks just started packing MD flusterstorm, mindbreak trap, etc to shut it down harder. More decks running MD null rod doesn't help either.

      I love playing shops and I sort of like the blue meta because it allowed me to tinker with the right lock pieces for an expected meta. I don't think shops should ever be the "majority" because at its core, it's vintage's hatebear/prison deck.

      It's similar IMO to how DnT always has game against the different delver variants in legacy, but will never be the most popular deck simply because the cards are individually shit and require a specific meta to shine. If everyone in vintage started playing 20 lands (or something else that makes a taxing effect less power i.e. landstill), shops would stop being as good.

      I think we're only as good as the greedy blue meta is.