[MH2] Urza's Saga
BlindTherapy last edited by BlindTherapy
@fsecco that is why i was specifically describing the 'if you have a chief of the foundry' scenario, yes, were the card able to get X spells.
I think the actual card has a floor of being a land that makes 1 mana and a ceiling of making 2 constructs and then fetching up a sol ring/crypt/lotus, or of being a land that makes 1 mana for the first 2 turns and then 3-4 mana 2 turns after you play it. this is just evaluating the search as 'get a mana rock', which is not all it's limited to, and of course not an option in non-vintage formats for the most part (getting mox diamond/ chrome mox with this will probably be a bit underwhelming).
to mention some other targets of varying relevance, most probably not good enough for vintage:
amulet of vigor
the ozolith/arcbound worker/animation module/welding jar in modern hardened scales
lantern of insight and all its friends
altar of the brood/locket of yesterdays for a silly combo with sensei's top that's only legal in vintage
candelabra of tawnos
colossus hammer, though that modern deck only wants so many colorless lands.
Turn 1 Urza's Saga, pithing needle (on bazaar or dack or oko)
Turn 2 land, torpor orb
Turn 3 construct (4/4), fetch dreadnaught.
Totally fun, probably unplayable.
@botvinik Modern Horizons 2
John Cox last edited by
There's no reason not to use this in a workshop deck.
Other relevant cards that this grabs are Top and Key. I am wondering if an uncounterable Key in 2 turns makes Time Vault show back up? That way you only have to resolve one of the two spells. As for Top, this could see play as a one of in PO to give a bit of value to the "land, mox, time walk" scenarios, as now you are one turn away from uncounterable top, giving you a very clear tinker for citadel goal.
Protoaddict last edited by
I think the actual card has a floor of being a land that makes 1 mana and a ceiling of making 2 constructs and then fetching up a sol ring/crypt/lotus
I think the fact that it gets mana in under sphere effects and uncounterably is a reasonably big deal. Against dredge getting that extra crypt/relic is probably a big enough deal since it also lets you take pressure off your sideboard slots.
The fact that it sacrifices itself could work well with Crucible.
The other side of this that hasn’t been discussed is “enchantment”. Enchantments are not a major theme in Vintage but hypothetically this land can be targeted by Force of Vigor.
while we're talking about mechanical downsides, it's worth noting that if you play this land into an open wasteland your opponent can waste it in response to the first trigger before you can tap it for mana.
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The land does self sac right?
Upon resolution of its trigger
Not really relevant, just a curiosity, for it's 3rd trigger, could you get a Zuran Orb, and sac this land for 2 life before it's 3rd efx makes it sac itself?
@serracollector nope. on resolution of the last ability the saga is sacrificed as a state-based effect.
fsecco last edited by
@fsecco the question was if you could find zuran orb off this and sacrifice it to the zuran orb, not if you could sacrifice this with the trigger on the stack in general.