I know Shattering Spree doesn't see a lot of play these days, but this is better than it in a lot of cases, right? While it's an additional colorless for the first one, generating additional colorless seems a lot easier than generating additional red mana for each target after the first.
Best posts made by revengeanceful
[AKH] By Force
RE: [Premium Article] Schools of Magic: The History of Vintage 2017 & Conclusion
Serious congratulations on making it to the end of this monumental effort. I look forward to picking up a copy when it gets compiled into a book.
I won an 18-person event yesterday with the Asia Vintage Champs winning list, swapping out Spell Queller for Dryad Militant. Played against blue decks every round (including Outcome once, where the high density of Stony/Null Rod really paid off) and got quite lucky in my top 8 matches, but the deck felt really good.
[GRN] Assassin's Trophy
Assassin's Trophy BG
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.
Abrupt Decay has been on a bit of a downswing lately, but this seems to have potential in that same slot of flexible removal for BUG and/or Oath decks. Losing uncounterable hurts, but the additional ability to hit any permanent might make up for that.
RE: The best format in Vintage history ...
My personal favorite periods of Vintage history have very little to do with the format itself, and more to do with who I was able to spend time with. My most active participation in the Vintage community was from 2003-2006 period, and I'll always look back fondly at periods 50-54 and 58 in particular.
50 - The Age of Storm (aka Beginnings)
This was shortly after I arrived at college and realized that half of the people on my floor played Magic, and several of them were interested in getting into Vintage. We really bonded over playtesting janky decks, and one friend of mine who has since passed away even won a Mox Pearl in a local tournament piloting a hacked together version of Burning Tendrils - turns out you don't really need power if you have 4x LED, 4x Burning Wish for Yawg Will.
51 - Burning Tendrils Flames Out (aka Falling in Love)
During this period I got my first taste of a big Vintage tournament, piloting Oshawa Stompy to a top 16 finish at Andy Stokinger's Dual Lotus tournament in Storrs, CT, iirc, which also happened to the first and only time I met @Smmenen - he was kind enough to sign my Memnarch after smashing me in the round 2 of that event that didn't count. This tournament was great fun, and really sealed my love of the format and the community.
52-54 - Control Slaver Emerges to The End of Type 1 (aka Give Em the Clamps)
I'll always remember the time spent helping a friend tune an Affinity list featuring the newly printed Genesis Chamber and Skullclamp, culminating with him winning a Mox with it in a local event. That deck was super sweet and did some really busted stuff with the right draws. Subsequent to that, I worked tirelessly with the help of others to try and break Arcbound Crusher, exploiting its interaction with Genesis Chamber and Affinity creatures. This ended up not being quite as good as just playing Trinisphere, but it was really fun to work on and play, and one of the co-creators did top 16 an SCG Power 9 tournament with it so there was some merit to the idea.
58 - Meandeck Gifts (aka Re-connecting)
After taking a brief break from the format and getting into the Vs System competitive scene for a bit, I circled back to Vintage. Being in Western MA at the time, I had the opportunity to connect with a great group of local players. It was great to be a part of the community again, and I'll never forget cramming onto the floor of a hotel room the night before a Waterbury with what felt like 12 other people. I remember very little of the Magic from that weekend other than @Brass-Man winning a huge game of Type 4, but I'll remember the experience forever.
The following summer I sold off my Magic collection to fund the necessities for my summer internship, and I fell out of the loop with Vintage and the community. It wasn't until after my friend passed away in 2015 that I came back to the format to help organize a Vintage tournament in his memory, and I'm really glad that I did.
RE: Hollow One
I just watched the replay of @hierarchnoble's stream with this deck, and it looks like an absolute blast. One thing that jumped out to me is that the mana base seems stretched a bit thin with the blue power, the black tutors, and the white sideboard cards. The black tutors also seemed a bit slow. I'm loving the discussion on this deck; with some fine tuning it could be a real factor in the metagame.
RE: SMIP # 65: Amokhet Vintage Set Review & B&R Fallout
@mdkubiak I agree wholeheartedly. Let's let the players play for a while, let the dust settle and see what shakes out. Vintage should be by its very nature the slowest-moving format; restrictions every six months or a year are far too frequent to let the metagame correct for surface-level issues.
RE: What content do you not get enough of?
One thing I'd love to see more of is gameplay videos that aren't just streams posted after the fact. I get why we don't have a lot of these, since they take more editing work and time commitment than just posting a stream, but I'd love to have more of these.
RE: How to beat Paradoxical Outcome
Stony Silence is probably the single best hate card against the deck, but I've found the best way to beat the deck is a combination of early disruption and a fast clock. Even if you land a hate card early, if you don't end the game soon thereafter they might find a way to draw out of it.
RE: Dark Triad: A deck analysis and tournament report
@dr-j Could a one-of Consecrated Sphinx be an alternative to the Geyser? Closes the game quickly, is a decent way to spend Drain mana, and makes it hard for your opponent to claw back into the game if you're ahead on cards.
Latest posts made by revengeanceful
RE: [LEG] Greed
Not one of you has ever resolved Greed in a game of magic and it shows. Sad.
This seems like an unnecessary attack. I've definitely resolved my fair share of Greeds in my day. I just don't think it's a relevant card in Vintage these days. I'd love to be proven wrong though. No one's stopping you from sketching out a list, testing it, and sharing your results.
RE: Will there be paper Vintage?
This is just the reality of where we are today and this has prompted me to ask - what does paper Vintage look like now? I play cards to play with people. MTGO and digital play does not work for me.
It doesn't exist at the moment to my knowledge, at least as far as in-person paper Vintage in the US is concerned. There's still a pandemic on, after all.
I play webcam magic but I want in person card play. If Vintage is only proxy will people show up to play? The number of people playing Vintage on MTGO is going down not up based on number of people in leagues.
Will people show up to play? Maybe, if you work with your local shop to promote it and get people excited to play the format. Maybe bring some extra decks for people to try so they can join the first event or two with no investment. Legacy players should be the easiest to attract since they have a lot of the staples already, but I wouldn't limit myself to just that audience.
Are new players entering the format in digital? Would this players play paper using proxies?
I think you answered this question in your prior question - league numbers are down. I would also not expect digital Vintage players to be easily converted into paper for a variety of reasons:
- Digital Vintage is really cheap to play overall relative to paper, even if you consider the impact of 10-15 proxies on the paper price
- Card rental services make it a lot easier to dip your toe in and back out again in digital. I'm not aware of anything similar for paper Magic, and understandably so
- Lack of events reduces the incentive to acquire paper cards
I'm just interested in honest thoughts.
I think we all just have to face facts that we're playing a dying format. We might have small local resurgences if passionate players fight to build a community and keep it alive, but overall I'd be surprised if the number of people playing Vintage didn't continue to dwindle over time. Just one person's perspective, so take it for what it's worth.
RE: [LEG] Greed
You should at least be able to see the fact that if you untap with Greed in play, you’re probably going to win the game because of Greed. I mean “EoT Draw 7” is nothing to scoff at. Cannot say the same thing for Divination, Fact or Fiction, or whatever else you want to talk about. Especially when considering immunity to the most popular counterspells
I mean, this is all true, but you're making some pretty hefty assumptions in that "EoT Draw 7" example - namely, this implies that you have 7 black mana and 14 life to spare. A lot of cards would win you the game in that situation, including some mentioned previously (Bargain, Citadel).